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Beginning Play
Divide players into 2 teams.
Decide which team goes first.
Choose which player on each team will draw on Pictionary Man first. The role of picturist will pass from player to player on each team as the game progresses.
Hand Pictionary Man to the Picturist. The Picturist turns Pictionary Man so he or she can read the display at the bottom.
Instructions for the Picturist
Press the large button opposite the on-off switch to see the category and clue. The category is determined at random; some categories include a clue to further narrow the category. A list of categories and clue is given below: Actions � no secondary clue People (Celebrity, Character, History) � includes a secondary clue Role Play (Occupations, Pastimes) � no secondary clue Titles (Movie, Music, TV) � includes a secondary clue Miscellaneous � no secondary clue
Read the category and clue, if any, to the other players on your team.
Push the large button again to see the subject to be guessed. You will be given a short period of time to think about what to draw, then the timer will start.
Draw your clues on Pictionary Man and his props with the dry-erase pen. As you draw, your teammates will shout out answers. If a teammate guesses the right answer, push the large button on Pictionary Man's bottom to stop the timer and re-display the subject. If no one guesses within the time limit, play passes to the Picturist on the other team. You can draw anything related to the subject, including a syllable in one of the words (such as a pen for "penny") or a homophone of one of the words (such as a boat dock for "doc"). You can also use punctuation and other symbols, except as described below, and you can make charade-like gestures while you're drawing. You cannot draw letters or numbers (you can draw the outer portion of Superman's insignia, but not the "S") or dashes to show the length of any word in the answer. You also cannot draw ears to represent "sounds like." Your gestures cannot include sign language, and you cannot give clues verbally while drawing.
Update the score sheet as necessary. The Pictionary Man score sheet consists of 2 rows of 15 boxes each. Mark a box when a team gets a correct answer. After 7 turns have been played, the game announces a Challenge round.
Playing the Challenge Round
Show the category to all players on both teams. The team designated as "Team 1" will be the first to bid.
Alternate bids between teams until one team gives the higher bid unopposed. That team takes possession of Pictionary Man and enters its bid by pressing the smaller button on the figure's underside once for each subject they've bid (3 times to identify 3 subjects, for example).
Hand Pictionary Man to the team's Picturist. This person will be Picturist for all clues. The Picturist presses the large button to see the first subject and to see each subsequent subject after the preceding subject has been guessed correctly. Skipping or passing subjects during a Challenge round is not permitted.
Award the team 2 points if they get all the subjects they bid within the time limit. If the team fails to guess all the subjects, the other team then has 20 seconds to guess another subject in the category. If the other team succeeds, they earn the 2 points.
Resume regular play, with a new Challenge Round every 5 turns. The first team to score 15 or more points wins.
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